Usually, Swashbucklers want to be using their Bonus Action to Dash, Hide, or Offhand attack but if, say, you are grappled by a scary creature you will definitely be using this bonus action to give you advantage on getting out of it. If youre not beguiling, deceiving and impressing the NPCs you meet on your adventures youre playing a swashbuckler all wrong. The Rogue Handbook already details feat selection fairly well. For every Captain Jack Sparrow among their ranks youll also find a dArtagnan, Peter Pan, Robin Hood, and Zorro. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Thanks for the guide! Not bad; it wont help us too often unless our allies like to rely on things like Darkness and Fog Cloud, but well be happy when it does. Best feats for a swashbuckler rogue? : r/3d6 - Reddit If you do find yourself outnumbered you can use disengage and then move across the battlefield to attack a different creature you can use Sneak Attack against. Hello! At level 1 warlock 5 rogue it is already 1d8rapier + 3d6 sneak attack +possibly 4d8 from booming blade and +3-5 from your ability modifier. This can easily be done with a familiar from the. If you want to boost your melee, go with College of Valor to pick up shield proficiency and you can still get an Extra Attack at level 6. I can jump over this pit or I can climb this tower have been the last words of all too many Rogues! Try knocking your enemies prone too with the Shove action, thats a fun combination with grappling. Studded leather will get you to AC 15, after that you have to wait til 4th level to boost your Dex. If your party tends to take a fair amount of short rests, there is no reason to save this! Normally, Rogues have some flexibility in their scores, as after Dexterity and Constitution are shored up there are usually points left over to lean into different skill categories. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. at least in very small doses The free feat and skill is another huge benefit of going with the Variant Human. This is a great start for Swashbucklers. It might also come in the form of a fighter multiclass to get some more hit points, a shield proficiency, Action Surge, and a fighting style that can boost AC. Stunning Metal, Sharp Edge & Gemstone Dice Sets. Even with two classes you are seriously delaying some of the character defining things you get (such as extra attacks). (16=>18), And at nineteenth level, we take an ASI for +2 Constitution. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. Seeing as the Swashbucklers Rakish Audacity feature allows them to add CHA to their Initiative, it becomes a higher priority to buff. Im willing to multi with three classes because I think it would be interesting to have so many options like a true bard. Your email address will not be published. or two shortswords (2 lbs each), then in terms of realism theres no reason for your DM to disallow a rapier and dagger dual-wield especially as it is a historically accurate combination. There once was a bard with powers like Moses This shows through with the Panache ability that they gain at level 9. Their fancy footwork ability only gives them the ability to move away from a single creature after they hit them in melee. We decided it would be a waste to just throw that all away, so to that end, weve spun the multiclassed build off into its own article, The Boy Who Wouldnt Grow Up. Im not sure the party have really noticed yet that he suddenly decides to switch to his sling whenever the dead come calling, and at one stage using some poor wenches as body shields and whilst it can seem like youre making an unnecessary rod for your back when you give your PC a flaw that the rules dont call for, I think a character comes to life when you give them some weaknesses and can provide you with many more roleplaying opportunities than the all-conquering style of hero. As talented fencers, their agility lets them expertly dart around their opponents as they make quick and decisive strikes. If you are starting at a high level, try out your idea with three classes. Shame theres nothing in the RAW to clear this up especially as in the Sword Coast Adventurers Guide they have a box out encouraging swashbucklers to fight with two weapons but Im sure common sense will prevail on your table. I think the fighter multiclass also fits the theme well. Your swordplay is shabby, but my God your breath could knock out all five heads of a hydra at a hundred yards, My moustache has had more pussy than you and I only grew it last month. Cha: We have features that benefit from our Charisma score, with benefits to Initiative as well as Charming targets. that would be a cheap metagame trick, so feel free to shame your DM if We also discuss options that normally would be good for a typical build, but underperform when used in a subclass. Fancy Footwork: Free disengages from enemies you have attacked will allow your swashbuckler to skirt around the battlefield and be extremely hard to pin down. At fourth level, we take Skill Expert for a +1 to Dexterity, Perception Proficiency, and Insight Expertise. The effect doesnt let the creature Fighting with finesse weapons, its going to dictate your attack and damage bonuses, give you crucial bonuses to your AC and initiate, and also improve your modifiers on vital skills such as Stealth and Acrobatics. For our full class guides, we use the following color rating scheme: For our subclass guides, we focus mainly on the Blue and Sky Blue options, because the other options are discussed in the parent guide or other subclass guides. +1 DEX and +1 CHA is a decent base for Swashbucklers. Wisdom: 10 If you can succeed on Tabletop Joab 2023 | All Rights Reserved. The rapier is of course the iconic weapon of the swashbuckler, which Drake pairs with a dagger to fight with two weapons. Its unlikely that the Swashbuckler will be making many attempts to trip or grapple an enemy. First, the disadvantage applies to the enemys attacks. As it is, Rogues already have the Cunning Action ability which lets them use a bonus action to take the Dash, Disengage, or Hide actions. Exactly where, though, well have to see! Using Magic Initiate to pick up Wizard spells seems like a poor choice, as INT is typically a dump stat and you say the primary purpose is to get the cantrips Green Flame & Booming Blade. The creature must be able to hear you, and the two of you must share a language. A Rogue's Guide to Playing a Swashbuckler The suggested order of ASI is DEX > CHA > CON. That said, a Swashbuckler doesnt need to go this route if they just want to do damage. Secondly, the Swashbuckler Rogue gets a new way to use their Sneak Attack feature. He wanted the scroll: Power Word Kill This means that multiclassing into fighter for three levels so you can pick up the Battle Master subclass, and therefore the Riposte maneuver, is your best bet. being one creatures sole focus for extended periods, leaving the rest of by having the creature walk out of the 60 foot range before returning, but Your email address will not be published. The others and Drake But long in the loins Portions of the materials used are property of Wizards of the Coast. Swashbucklers are rogues who weave in and out of combat as they use their sword skills and beguiling charisma to best foes. Because youre just that awesome. This is a great start for Swashbucklers. I had to pay half my wealth You are constantly moving basically, slipping out of danger and cropping up where you can deal the most damage and usually having a lot of fun in the process. They have access to the longest spell list in the game. Swashbuckler Rogue Guide 5e: Charming, Dangerous, With Style But what about using Panache in non-combat situations? bonus to Initiative checks on top of your Dexterity. Hey gang If there are two or more creatures. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Find out more on the DMs Guild. You also gain an additional way to use your Sneak Attack; you dont need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll. . We gave it to the needy If they are within 5 feet of their target, dont have disadvantage on their roll, and there are no other enemies within 5 feet of the Swashbuckler, they get to add their Sneak Attack damage! The DM could technically end the ability (18=>20). a three-level dip can get you a subclass and 2nd level spells, but your mileage will depend on what level your campaign is going up to. Using Point Buy, we put 15s in Dexterity, Constitution, and Charisma and place the +2, +1, +1 in those three stats, respectively.BaseIncreasedLevel 20Str888Dex151720Con151618Int888Wis888Cha151618. Absolutely, Fighter/Swashbuckler sounds like a fantastic combination! I sneak attack, I disengage. That is a job for other less sophisticated scoundrels. Panache At 9th level, your charm becomes extraordinarily beguiling. Im currently in the process of creating a new character after my fighter monster hunter sadly died. Finding hidden things is nice, but the range is rather short. Given that the swashbuckler is a rogue archetype, no matter how heroic you intend your PC to be, I think its worth giving your swashbuckler a story that explains why they are so adept at slinking into the shadows, picking locks and conning wealthy widow(er)s into signing off their heirlooms and estates into your possession. Looking for new ways to increase your Armor Class and keeping your partys healer nearby are both very good ideas. Posted by Joab | Feb 9, 2021 | Class Guides, For Players, Rogue Guides | 0.
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